Though originally rated for warp 5, by 2154 the installation of new warp injectors allowed the Enterprise NX-01 to push to warp 5.06. ( ENT: " Broken Bow") The increase in capabilities slowed down later on, as the Starfleet ships of the 2370s were only twice as fast as the ships used in the 2290s. ( ENT: " First Flight") The invention of the warp three engine allowed early Earth starships to travel ten times faster, ( ENT: " Fortunate Son") while ships installed with the warp five engine could travel a hundred times faster. In the early days of warp drive development, the top speed capabilities took massive leaps in the mid- 22nd century after the warp 2 barrier was broken. ( ENT: " In a Mirror, Darkly" DS9: " The Sound of Her Voice" TOS: " The Changeling") This was due to energy output limitations of the warp core and limitations of other systems, such as the warp coils, the structural integrity field, and the amount of energy the propulsion system could handle without overloading. The maximum warp velocity and the time it could be maintained by a starship varied between classes. a commercial break.In " The Corbomite Maneuver" and " Encounter at Farpoint", maximum warp was called "maximum acceleration". If your players ask how long it takes to get from point A to point B, I advise telling them it takes however long they need to run to the restroom and get a refill of their drink and snacks. It was just Zip and they were there.Īt the end of the day, my overall point is to not get bogged down in this minutia. Now we know for a fact that DS9 didn’t spend anywhere from a quarter of a year to 6 years on that trip. The Runabout’s normal cruising speed is Warp 2 (a travel time of 6 years, 9 months, 2 days, 17 hours, 54 minutes). Can a Runabout maintain that speed for that long? I mean even a Galaxy-class with a maximum warp speed of 9.6 (for 12 hours) would take 12 days to make the trip. The runabouts have a maximum speed of Warp 5 which would take the trip 3 months, 24 days, 17 hours, and 13 minutes. Fast forward to “ Deep Space Nine“. In the episode “Tears of the Prophets” (DS9 S06E26) set in 2374, Captain Sisko and Jake took the Danube-class Runabout Rio Grande to Earth, a distance of 67.17 light-years, after the death of Jadzia Dax. So, let’s say that it was based on the TNG scale of Warp, at her standard cruising speed of Warp 4.5 it would have taken 257.36 days to make the trip (or 158.9 at Warp 5.2)īut the Warp Speed inconsistency doesn’t stop there. Now, I can hear some of you saying “But Mark, the speed of the NX-class was based on the TNG scale.” You know what, you may be right. Even if the Enterprise was able to maintain the top speed of Warp 5.2 for that long, it still would have taken 275.35 days to deliver Klaang home. So, let’s say the Enterprise traveled at her standard cruising speed of warp 4.5, which means the trip from Earth to Kronos would have taken 1.16 years (424.85 days). Her standard cruising speed was warp 4.5. The Enterprise‘s maximum speed was warp 5.2, and the NX-class was the first Earth vessel to achieve warp 5.06. Most published maps put that distance as 106 light-years. In “Broken Bow” (ENT S01E01) the NX-01 Enterprise travels from Earth to Kronos. There are several examples in the series of how they do this. It has always been my contention that Warp Speed moves our players along at the ‘ Speed of Plot‘. Let’s take a moment to talk about Warp Speed and how the television series completely ignored actual Warp speeds, and why you as a Gamemaster should as well.
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